Full set bonuses

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A majority of armor sets give set bonuses. These bonuses are only given when you are wearing the full set.

Bonuses

Leather (Masterful Quality): Ranger Danger - Absorption and Trueshot.

Umbrium: PPE - Strength and Immunization.

Gold: Magic Infusion - Magic Shield and Magic Focus.

Gold Book Wyrm Scale: Magic Infusion - Magic Shield II and Magic Focus II.

Neptunium: Neptune's Blessing - Swift Swimming and Water Breathing.

Silver: Quicksilver - +50% Movement Speed and Cure

Steel: Dragonsteel :) - Immunity to burning and +50% fire damage resistance.

Myrmex Chitin Armor: Millipede - +1 Step Height.

Death Worm Chitin Armor: Shai-Hulud - +50% Dig Speed.

Golem Armor: The Rock - Repulsion and Diamond Skin. Note: If every piece is Masterful, then each buff applied by armor is increased to level two.

Cow Leather: Moo - Moo (Moo like a cow)

Tide Guardian Armor: Per armor piece, no official name- Gives Water Breathing, and one level of Strength per piece when wet.

Scarlite Armor: Blood Curse - Vulnerability and Rage IV

Ninja Armor: Teleports Behind U - Skystride and Forceful VIII

Wizard Armor: Wizard 101 - (1/3) 1 Mana Regen, (2/3) 1 Mana Regen, (3/3) Teleportation (Randomly teleports user up to 50 block in any direction) and 1 Mana Regen.

X407 Prototype Armor: Power Armor - (Helmet) Night Vision, (Chestplate) Strength I, (Leggings) Jump Boost IV, (Boots) Fall Resistance.