Skills
Skills are a feature that help with gear progression and survival. There are proficiency skills that allow usage of items, and passive skills that award helpful bonuses.
Reskillable (Y Menu)
The Reskillable mod adds 8 different proficiency skills that unlock usage of items and equipment in the game. Different items and equipment tiers are locked until sufficient levels are acquired in the related skill. For example, a player needs 16 levels in the Mining skill to use a Diamond Pickaxe.
This menu is accessible via the Y key by default, or by selecting the second tab in the player's inventory.
A Skill Point is obtained every two proficiency levels.
Farming
Governs usage of farming-related items, like seeds and Bonemeal.
- Green Thumb: Plants around players with this ability will grow faster. Requires Farming (16), Magic (16), and 6 Skill Points.
- Wheat-a-Plenty: Adds a small chance to gather a second piece of Wheat when harvesting fully grown Wheat crops. Requires Farming (12) and 2 Skill Points.
- Hungry Farmer: Makes eating a passive task. (Auto-Feeding) Requires Farming (32) and 8 Skill Points.
Agility
Governs usage of dexterous items like Bows.
- Hill Walker: After many a long journey, and steep-climb, you've reached a state of perpetual stepping-up to any occasion. You now have step-assist! Requires Agility (32) and 6 Skill Points.
- Roadwalk: Increases your movement speed while on a Grass Path. Requires Agility (12), Building (8), and 4 Skill Points.
- Ledge Grab: Pull yourself over the top of block walls by facing towards them and pressing the 'jump' key whilst in mid-air! Requires Agility (12) and 2 Skill Points.
- Wall Jump: Push off the side of block walls by facing away from them and pressing the 'jump' key whilst in mid-air! Requires Agility (8) and 2 Skill Points.
- Dodge: Your hard work is finally starting to pay off. You are now able to dodge enemy attacks! Requires Agility (4) and 2 Skill Points.
Defense
Governs usage of defensive items, like armors and shields.
- Effect Twist: Being hit by a monster while under good potion effects has a chance to propagate the bad version of those effects to the attacker. Requires Defense (20), Attack (16), Magic (16), and 6 Skill Points.
- Undershirt: Every 60 seconds, taking a fatal blow when a critical limb (Head or Body) is above 2 hearts will reduce you to half a heart instead of killing you. Requires Defense (16), Agility (12), and 8 Skill Points.
Building
Governs placement of certain 'creation' blocks, like the various Equipment Forges.
- Perfect Recover: Blocks that drop their components, such as Glowstone, will always drop enough to rebuild them. Requires Building (8), Gathering (4), Mining (6), and 4 Skill Points.
- Transmutation: Unlocks the ability for Chorus Fruit to be used as a block Transmutation agent, which will transform some blocks into others. Requires Building (16), Magic (16), and 8 Skill Points.
Attack
Governs usage of melee weapons.
- DefuSSse: Landing a blow on a Creeper just after it starts igniting will neutralize it for a few seconds. Requires Attack (24), Agility (8), and 6 Skill Points.
- Battle Spirit: Killing a monster will give you a short Strength buff. Requires Attack (16), Defense (16), Agility (12), and 10 Skill Points.
Gathering
Governs usage of certain tools, like Fishing Rods, Shears, or different tiers of Axes.
- Drop Guarantee: Enemy mobs will always drop at least one item (if applicable). Requires Gathering (20), Attack (8), and 8 Skill Points.
- Lucky Fisherman: Luck increased while fishing. Requires Gathering (12), Magic (4), and 6 Skill Points.
Magic
Governs usage of magical items, like Heart Containers or the various healing items and mining high-tier ores like Silver and Gold.
- Safe Port: Teleporting with an Ender Pearl will no longer hurt you. Requires Magic (12), Agility (4), Defense (8), and 6 Skill Points.
- Golden Osmosis: Golden tools, while being held or worn, will extract XP from the user to repair themselves at a fast rate. Requires Magic (12), Mining (6), Gathering (6), Attack (6), and 6 Skill Points. Also works on golden bookwyrm armour.
Mining
Governs usage of mining-related items like Pickaxes.
- Fossil Digger: Adds a small chance to mine two Coal per ore rather than one when mining with an Iron Pickaxe or above (without Silk Touch). Requires Mining (6) and 2 Skill Points.
- Obsidian Smasher: Highly increases the speed of Obsidian mining while using a Diamond Pickaxe. Requires Mining (16) and 8 Skill Points.
Level Up! Reloaded (L Menu)
Level Up! Reloaded adds 3 different passive skill trees. These skills grant active benefits such as increased damage, faster cooking, or faster mining.
When a player reaches 5 levels of XP, they may open this menu and select a specialization. This increases XP obtained from the selected specialization and will not prevent access to the other two specializations' skills.
Mining:
- 1 additional XP per Coal and Iron mined
- 2 additional XP per Gold, Lapis, and Redstone
- 4 additional XP per Diamond and Emerald
Crafting:
- Additional XP per unique item in a crafted product - i.e. a Sword with 2 unique parts gives up to 1 additional XP whereas a piston with 4 unique parts is worth more
Combat:
- Additional XP per mob kill
A Book of Specialization Change can be used to change specialization at level 30.
This menu is accessible via the L key by default.
Mining
- Stonecutting: Increases stone harvesting speed. +5 percent speed per level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Woodcutting: Increases wood harvesting speed. +4 percent speed per level. Costs a total of 440 XP levels to fully upgrade, with a maximum of level 20.
- Sprint Speed: Increases sprinting speed. +5 percent sprint speed per level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Flint Harvesting: Harvests flint more effectively. +10 percent chance of flint from gravel. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Prospecting: Potential to double ore harvests. +5 percent chance of doubling per level. Requires Stonecutting to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
- Lumbering: Potential extra drops from log harvesting. +3 percent chance per level. Requires Woodcutting to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
- Athletics: Decreases fall damage. -10 percent fall damage per level. Requires Sprint Speed to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
- Treasure Hunting: Random chance of digging up treasure from dirt. +5 percent chance of loot per level. Requires Flint Harvesting to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
Crafting
- Cooking Speed: Increases furnace cooking speed. Random tick increase +1 per level. Shift-Right Click with empty hands to bind the furnace to you. Costs a total of 135 XP levels to fully upgrade, with a maximum level of 5.
- Green Thumb: Occasionally gives nearby crops extra growth ticks. +2 percent chance in increasing radius per level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Fishing Proficiency: Chance of hooking something extra when fishing. +5 percent chance per level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Smelting Efficiency: Sometimes doubles smelting output. +4 percent chance of output doubling per level. Requires Cooking Speed to have at least one level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Brewing Speed: Increases brewing speed. Random tick increases +1 per level. Shift-Right Click with empty hands to bind brewing stand to you. Requires Cooking Speed to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum level of 5.
- Harvest Efficiency: Gives extra crops on harvest. +10 percent chance per level. Requires Green Thumb to have at least one level. Costs a total of 214 XP levels to fully upgrade, with a maximum level of 10.
Combat
- Random Crits: Randomly doubles damage output for direct attacks. +5 percent chance per level. Costs a total of 135 XP levels to fully upgrade, with a maximum level of 5.
- Archery: Draw bowstring back faster. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Stealth: Sneaking decreases mob detection range. -5 percent sight range per level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Shield Proficiency: Shields block unblockable damage occasionally. +10 percent chance of full block per level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
- Melee Damage: Increases direct damage output. +5 percent direct damage per level. Requires Random Crits to have at least one level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Arrow Speed: Arrows travel faster. +10 percent speed per level. Requires Archery to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
- Stealth Damage: Increases sneak attack damage. +15 percent projectile damage per level. +30 percent melee damage per level. Requires Stealth to have at least one level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Sneak Speed: Increases sneaking speed. +10 percent speed per level. Requires Athletics to have at least one level. Costs a total of 214 XP levels to fully upgrade, with a maximum of level 10.
- Iron Skin: Reduces damage taken. +5 percent damage reduction per level. Requires Shield Proficiency to have at least one level. Costs a total of 135 XP levels to fully upgrade, with a maximum of level 5.
Suggestions
- Proficiency Skills - As a new player, you'll want to level up these as soon as possible in order to use higher tiers of gear. Without the appropriate skill level, you'll be stuck with using stone weapons and tools, and won't be able to use many crucial items either.
- Passive Skills - These are lower in priority, as they're not required for progression. However, these should still be increased when possible, as they give powerful bonuses that will help you survive in the deadly world of RLCraft.
In order to level them up, you will need to get XP levels.(The vanilla XP orbs) These come in the form of tiny glowing orbs, and can be gained from certain actions like killing mobs, farming, XP Tomes, or mining.
To put them into a proficiency skill, navigate to the proficiency skill menu, and select the skill to be increased. You will see a number in the top-right corner, with a little '+' symbol if you have the required XP levels. Click it to increase the level of your selected skill. The spent levels are lost in the process.
To put them into a passive skill, navigate to the passive skill menu and select the passive skill you want to increase. Simply select the 'Increase' button, then go back into the main passive skill menu and select "Done". You may reconfigure the changes made to your passive skills if you have not clicked "Done". Skills will not be increased if you do not click on the "Done" button.
Calculating XP Needed
In terms of knowing how much experience levels are needed to increase a skill from one level to a level over one or two above the initial one, it can be hard without manually doing the math. Luckily, a calculator has been made to mitigate this exact problem. Click here to view the calculator.
Keep in mind reskillable takes the xp equivalent from 0, for example if you have 50 levels and level up a skill to level 32, it won't take away 32 levels, but Level Up! Reloaded will take the flat amount instead of the equivalate xp from 0, which is why its recommended to level up something in the L menu right when you get the xp for it instead of hording xp and then using it.