Throwing Axe
The throwing axe is a one-handed thrown weapon introduced by Spartan Weaponry, with stronger variants included by Spartan Fire. It is situated as a middle ground between the fast Throwing Knife and the hard-hitting Javelin, with a throwing speed and DPS between the two. Its ammo capacity is also in the middle, at 8 charges.
Because it has a thrown damage bonus of up to +100% and a faster charge time than attack speed, using a throwing axe in melee sacrifices 80% of its potential DPS. Additionally, though it is possible to hold an item in the off-hand without penalty, it is impossible to use that item because the throwing axe overrides any right-click functionality it may have.
The throwing axe thrives as a close- to mid- range option with both decent stopping power and respectable damage. Due to it having the shortest range, it is recommended to take a couple of practice throws to get a feel for the weight of the throwing axe.
As with all thrown Spartan Weaponry weapons:
- Move speed is slower while charging.
- Max charge is reached when the hitmarker reaches the crosshair in the center of your screen; You do not need to wait for the weapon to fully draw back like a bow.
- Thrown ammo can be retrieved, even if the attack landed.
- Durability is only decreased when an attack is successful, and when the weapon hits 0 durability, one charge of ammo is permanently lost.
Crafting
All Throwing Axes require a Handle and 2 pieces of the desired material, with one the pieces placed horizontally adjacent to the handle with the second piece beneath the first. Spartan Fire weapons require a Witherbone Handle instead of a basic handle, barring steel.
Type | Handle Type | Material | Notes |
---|---|---|---|
Wooden | Basic | Wood Planks | Any plank is accepted, including stained and painted planks |
Stone | Basic | Cobblestone | Any stone that has "Cobblestone" in its name except for Charred or Frozen Cobblestone |
Iron | Basic | Iron Ingot | |
Golden | Basic | Gold Ingot | |
Diamond | Basic | Diamond | |
Bronze | Basic | Bronze Ingot | |
Steel | Basic | Steel Ingot | |
Silver | Basic | Silver Ingot | |
Umbrium | Basic | Umbrium Ingot | |
Dragonbone | Witherbone | Dragon Bone | |
Flamed Dragonbone | - | - | Crafted by combining a Dragonbone Throwing Axe with Fire Dragon Blood |
Iced Dragonbone | - | - | Crafted by combining a Dragonbone Throwing Axe with Ice Dragon Blood |
Myrmex | Witherbone | Myrmex Chitin | |
Myrmex Stinger | Witherbone | Myrmex Chitin & Myrmex Stinger | When crafting, replace the top Myrmex Chitin with a Myrmex Stinger. |
Stats
Type | Damage (melee) | DPS (melee)* | Notes | Durability | Requirements (Atk (Mag)) |
---|---|---|---|---|---|
Wooden | 4 (2) | 10 (1.8) | 14 | 0 | |
Stone | 8 (4) | 20 (3.6) | 32 | 0 | |
Iron | 12 (6) | 30 (5.4) | 62 | 8 | |
Golden | 4 (2) | 10 (1.8) | 8 | 2 (4) | |
Diamond | 16 (8) | 40 (7.2) | 390 | 16 | |
Bronze | 12 (6) | 30 (5.4) | 50 | 4 | |
Steel | 14 (7) | 35 (6.3) | +2 damage against nether mobs and fire elementals | 120 | 12 |
Silver | 10 (5) | 25 (4.5) | +50% base damage against undead | 115 | 4 (2) |
Umbrium | 12 (6) | 30 (5.4) | 75 | 4 | |
Dragonbone | 20 (10) | 50 (9) | 415 | 24 | |
Flamed Dragonbone | 26 (13) | 65 (11.7) | +8 damage against ice dragons, Ignites and knocks back targets | 500 | 24 |
Iced Dragonbone | 26 (13) | 65 (11.7) | +8 damage against fire dragons, slows and knocks back targets | 500 | 24 |
Myrmex | 3 (1.5) | 7.5 (1.35) | +4 damage against non-arthropods and Deathworms | 150 | 12 |
Myrmex Stinger | 3 (1.5) | 7.5 (1.35) | +4 damage against non-arthropods and deathworms, applies poison on hit | 150 | 12 |
*Ranged DPS is calculated by dividing thrown damage by charge time, and melee DPS is calculated by multiplying melee damage and attack speed; the thrown damage bonus is the only modifier taken into account.
Attack Speed
0.9
Range
Condition | Range in blocks | ° Above the horizon |
---|---|---|
Open space | 47 | 45 |
3 block ceiling | 28 | 12 |
2 block ceiling | 21 | 6 |
Range was determined experimentally, therefore these values are only approximations.